Driving in the Words
A poem you can wander into.
Screens
Project concept · work in progress
What it does
Make a poem something a person can move through, using space, sound and an unhurried interaction.
How it works
- Step 1Guide a figure
Touch input becomes a target in the scene’s world space.
- Step 2Move through the frame
The figure advances toward the target and triggers walking feedback.
- Step 3Encounter the poem
Chapter data supplies text, framing, atmosphere and environmental elements.
- Step 4Keep your progress
Sound supports the scene while local progress records the journey state.
Player controlsInputRouter
Map screen input into the game world.
Chapter sceneGodot 4 · GDScript
Organize the scene, figure and word-based environment.
Chapter logicScene nodes · scripts
Coordinate the chapter’s interactions and state.
Figure movementPosition-driven motion
Move the character using the implemented position updates.
Progress fileuser:// · JSON
Store supported progress locally.
Chapter definitionsJSON · ChapterLoader
Load chapter content and frame parameters.
Stack
Godot 4 · GDScriptScene/node compositionCharacterBody3DTouch-to-world inputJSON chapter definitionsSpatial audioLocal JSON progress
A Godot exploration with authored chapters; movement is not a claim of complete collision physics.