← The street

Driving in the Words

Games · iOS · Godot · Exploration

A poem you can wander into.

Screens

Project concept · work in progress

What it does

Make a poem something a person can move through, using space, sound and an unhurried interaction.

How it works

  1. Step 1Guide a figure

    Touch input becomes a target in the scene’s world space.

  2. Step 2Move through the frame

    The figure advances toward the target and triggers walking feedback.

  3. Step 3Encounter the poem

    Chapter data supplies text, framing, atmosphere and environmental elements.

  4. Step 4Keep your progress

    Sound supports the scene while local progress records the journey state.

Player controlsInputRouter

Map screen input into the game world.

Chapter sceneGodot 4 · GDScript

Organize the scene, figure and word-based environment.

Chapter logicScene nodes · scripts

Coordinate the chapter’s interactions and state.

Figure movementPosition-driven motion

Move the character using the implemented position updates.

Progress fileuser:// · JSON

Store supported progress locally.

Chapter definitionsJSON · ChapterLoader

Load chapter content and frame parameters.

Stack

Godot 4 · GDScriptScene/node compositionCharacterBody3DTouch-to-world inputJSON chapter definitionsSpatial audioLocal JSON progress

A Godot exploration with authored chapters; movement is not a claim of complete collision physics.