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Sluice

Games · iOS · Playable prototype

Plan the water’s route. See how the day unfolds.

Screens

Project concept · work in progress

What it does

Make water scheduling understandable as a turn-based puzzle of supply, timing and consequence.

How it works

  1. Step 1Arrange the system

    The player changes the allowed controls before resolving a day.

  2. Step 2Run the day

    The core advances scheduled units of water through a defined tick order.

  3. Step 3Read the outcome

    The simulator records deliveries, releases, flooding and unmet needs.

  4. Step 4Adjust & retry

    The UI animates the recorded moves and exposes the resulting state for the next decision.

Your layoutGates · routes

Arrange a level’s supported control points.

Canal boardSwiftUI · Canvas

Show the layout and the unfolding daily outcome.

Tick simulationSwift · 12 ticks per day

Advance the game’s explicit water and production rules.

Event traceDayTrace

Record what happened before animating it.

Level dataJSON · LevelCodec

Load and validate authored maps and constraints.

Day playbackDayAnimator

Play the recorded outcome without recomputing the rules.

Stack

Swift · SluiceCoreSwiftUI CanvasDiscrete tick simulationEvent/trace recordsJSON level codecBounded solverLocal progress store

A deterministic game simulation, not a real-world fluid solver.